School-wide rewards (everyone earns them together)
Pizza party, principal-gets-pied — things the whole school earns when they hit a goal together.
Setting up rewards is the last step on your dashboard checklist before you launch. A school-wide reward is something the whole school earns together when they hit a goal — pizza party at $1,000 raised, principal-gets-pied at $5,000, that kind of thing. They're optional, but they make the read-a-thon a lot more fun.
These are different from student prizes (which each student earns on their own) and classroom rewards (which only that classroom earns).
How they show up
Once you've set rewards, they appear on every dashboard — yours, every teacher's, every parent's — as a list with a progress bar and a locked/unlocked icon.
Adding a reward
From your dashboard sidebar, click School milestones. Click + Add a reward and you'll get a quick form.
Pick whether the reward unlocks based on money raised or minutes read across the whole school, set the number, and give it a name. Some examples we've seen schools use:
- Pizza party at $1,000
- Pajama day at $2,500
- Principal gets pied at $5,000
- Whole-school silent reading hour at 10,000 minutes
For the name, use language that gets a student excited — "extra recess" beats "30 extra minutes outside." Save and it appears everywhere immediately.
Unlocking happens on its own
As soon as the school crosses the number, the reward flips to unlocked across every dashboard and every donation page. There's no button to push.
Once unlocked, it stays unlocked
If a refund later drops the total below the line, the reward doesn't lock back up. We'd rather not pull back a "you earned it!" celebration from a school full of students.
You can add, remove, or change rewards any time before the campaign closes for good. Once it's wrapped up, they're locked in with the rest of the final results.
What's next
Once your rewards are in, your checklist is complete and you're ready to launch. The campaign will go live automatically on your start date — or you can launch it earlier from the checklist.
- Student prizes — each student earns their own.
- Classroom rewards.
- The four stages of a campaign.