Classroom goals and rewards

A goal nudges your room toward a number; a reward is something they earn together when they hit it.

Each classroom can have its own goals and rewards — a target the room is aiming for and something they earn together when they hit it. School admins and the teachers assigned to a classroom can both set these.

How they appear

Both show up on the classroom dashboard, with progress bars and a locked/unlocked icon — same way school-wide rewards look, just for your room.

The classroom rewards card

Goals vs. rewards

A goal is just a number with a progress bar — a target your class is aiming for. Nothing's earned when they hit it; it's just a nudge.

A reward is a goal with something attached: pajama day, read-outside Friday, a silly voice during read-aloud. When the classroom crosses the number, the reward unlocks for everyone in that classroom.

Good ideas

  • Pajama day at $300 raised
  • Read-outside Friday at 2,000 minutes
  • Teacher reads a chapter book in a silly voice at $750

Setting them up

From your classroom dashboard (or, for admins, the classroom page), click Goals & milestones. Set a fundraising goal, a minute goal, both, or neither — totally up to you. To add a reward, click + Add a classroom reward, pick whether it's based on money or minutes, set the number, and give it a name.

For the number, aim lower than school-wide rewards — a class of 25 isn't going to raise $1,000 alone, but $300 is in reach. And use specific names — telling a student "if our class raises $300, we get pajama day Friday" is much more motivating than "extra recess."

You can edit or remove these any time before the campaign wraps up.

What's next